About me

From Slopes to Screens
​From the alpine slopes to CG environment modeling, I am carving out a whole new path for himself and at the age of 51, no less. Before entering the industry, I spent 30 years as a professional alpine ski coach, training athletes from grassroots to international level. That career taught me discipline, leadership, and resilience; qualities I now bring to game development and collaborative projects.​I’m a 3D Environment Artist and Level Designer I am currently studying Video Game and Animation at Toronto Film School and will graduate March 2026.​Developing original game concepts (Veil of Solara, Quantum Horizon) and earning the Student Success Award from Toronto Film School for my game pitch Veil of Solara.With a strong foundation in 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine, I am specializing in creating 3D assets, immersive environments and cinematic worlds.​I’m passionate to contribute to game studios and creative teams where I can bring environments, levels, and worlds to life.
