About me

From Slopes to Screens
From the alpine slopes to CG environment modeling, I am carving out a whole new path for myself and at the age of 52, no less. Before entering the industry, I spent 30 years as a professional alpine ski coach, training athletes from grassroots to international level. That career taught me discipline, leadership, and resilience; qualities I now bring to game development and collaborative projects.I’m a 3D Environment Artist and Level Designer I am currently studying Video Game and Animation at Toronto Film School and will graduate March 2026.Developing original game concepts (Veil of Solara, Quantum Horizon) and earning the Student Success Award from Toronto Film School for my game pitch Veil of Solara.With a strong foundation in 3ds Max, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine, I am specializing in creating 3D assets, immersive environments and cinematic worlds. I’m passionate to contribute to game studios and creative teams where I can bring environments, levels, and worlds to life.
