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My Story

I’m a 3D Environment Artist and a 3D modeler based in Toronto. After a 30-year career as a high-level alpine ski coach coaching and managing athletes from young age to international competition I have decided to pursue my lifelong passion for world-building, storytelling, and digital art.

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My transition into the game industry has been fast, focused, and driven by discipline. Over the past year I’ve developed strong skills in 3ds Max, ZBrush, Substance Painter and designer, Marmoset Toolbag, Photoshop, Agisoft, Unity, and Unreal Engine. I specialize in hard-surface modeling, game-ready environments, and cinematic prop creation.

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I’ve already built several original game projects, including Veil of Solara, a story-driven sci-fi adventure that earned me the Student Success Award for Outstanding Game Pitch. I’m also developing Quantum Horizon, a  space exploration game that blends puzzle solving in an open world environment.

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My coaching background gives me a unique advantage: I bring leadership, communication, problem-solving, and team management skills to every creative project. I know how to work under pressure, collaborate effectively, and stay committed to continuous improvement.

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Today, I’m focused on growing as an environment artist and contributing to game and film productions with passion, creativity, and a strong technical foundation. This new chapter is more than a career shift, it’s the work I’ve always wanted to do.

Contact

I'm always looking for new and exciting opportunities. Let's connect.

705-790-8460

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